Twilight Phenomena: The Lodgers of House 13: Chapter Two: Exploring the Forbidden Wing
Our Twilight Phenomena: The Lodgers of House 13 Walkthrough will help you save yourself and humanity in this exciting adventure puzzle game. You should have known things were too good to be true when you found a beautiful mansion in the country with a crazy cheap rental price. Now, you've found yourself being stalked by a monster and trapped inside House 13. Can you escape with your head and stop this monstrosity? With our Twilight Phenomena: The Lodgers of House 13 Walkthrough, you can! We made sure to pack it full of detailed information, tons of helpful screenshots and puzzle solutions so you won't have any problem escaping the clutches of House 13.
Chapter One: House 13
Chapter Two: Exploring the Forbidden Wing
Chapter Three: The Landlord
Chapter Four: The Second Story
Chapter Five: Captured!
Chapter Six: The Bomb Shelter
Chapter Seven: The Garage
Chapter Eight: The Cage
Chapter Nine: The Tree
Chapter Ten: The Dove House
Chapter Eleven: The Greenhouse
Chapter Twelve: The Ritual
Ask for help in the comments below!
- Click on the ground to zoom in.
- Take the SHARP GLASS.
- Click on the door.
- Use the BRONZE LEAF on the face on the door.
- Click on the pond.
- Use the WORM on the pond.
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Take the BUTTERFLY WING.
- Take the NET.
- Click on the doll on the floor to zoom in.
- Use the SHARP GLASS on the doll to cut it open.
- Take the SHOVEL HANDLE.
- Use the Cat Hologram and it will chase the mice away.
- Click on the sewing machine.
- Take the CLOVER.
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Go back one screen.
- Click on the picture on the wall.
- Use the CLOVER on the picture.
- Take the BAT.
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Go back down to the basement.
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- Use the BAT on the ball to knock it loose.
- Take the MUSTACHE PART.
- Go back one screen.
- Click on the door again.
- Use the MUSTACHE PART on the face.
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Go through the door.
- Click on the head and talk to him.
- He will give you the code 1365.
- Click on the control panel to zoom in.
- Take the NAIL FILE.
- Click on the door to open it.
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Go through the door.
- Click on the cupboard to zoom in.
- Use the NAIL FILE on the cupboard to open it.
- Take the EMPTY CUP and the NEEDLE.
- Go back 2 screens.
- Click on the pond to zoom in.
- Use the EMPTY CUP on the pond.
- You will get the CUP WITH WATER.
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Go forward 2 screens... back where the birds are.
- Click on the tree on the right to zoom in on the dirt.
- Use the CUP WITH WATER on the dirt..
- Use the SHOVEL HANDLE on the shovel blade.
- Click on the shovel.
- Take the DIRTY BONE.
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Go back to the pond.
- Click on the pond to zoom in.
- Use the DIRTY BONE on the water.
- You will receive the CLEAN BONE.
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Go down to the basement.
- Click on the safe to zoom in.
- Use the CLEAN BONE on the dog's face.
- Open the safe.
- Take the DRUM STICKS and the FIRE EMBLEM.
- Click on the sewing machine to zoom in.
- Use the NEEDLE on the sewing machine.
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This will start a mini-game.
- The goal of the game is to sew all the lines without overlapping.
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The solution is as follows:
- Start button.
- Left arrow button: 2 times
- Start.
- Left arrow: 1 time
- Start.
- Left arrow: 2 times
- Start.
- Left arrow: 3 times
- Start.
- Right arrow: 3 times
- Start.
- Right Arrow: 3 times
- Start
- Right Arrow: 3 times
- Start.
- Take the SPOOL OF THREAD and the BUTTERFLY WING.
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Go back to the greenhouse where the birds are.
- Click on the birdcage to zoom in.
- Click to open the cage.
- Use the Cat Hologram to scare the bird out.
- Click on the cage to zoom in again and take the MOON.
- Click on the ground to zoom in.
- Take the note.
- Click on the two green shards to reveal the box under it.
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Go down one screen.
- Click on the panel on the right to zoom in.
- Use the BUTTERFLY WINGS on the panel.
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This will start a mini-game.
- The goal of the game is to match up the wings of the butterflies by pressing on the right buttons.
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See the screenshot for the solution.
- Click on the painting on the wall to zoom in.
- Use the MOON on the missing spot on the painting.
- Take the CHAIN and the ANCHOR EMBLEM.
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Go back to the porch.
- Click on the ground to zoom in.
- Use the ANCHOR EMBLEM, the FIRE EMBLEM, and the BONFIRE EMBLEM on the box.
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This will start a puzzle.
- The goal of the game is to get the tiles in the correct column and row according to the elements.
- See the screenshot for the solution.
- Take the ACTIVATOR.
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Go back one screen.
- Click on the control panel to zoom in.
- Use the ACTIVATOR on the controls.
- Input the code 1365.
- Go through the door.
Chapter One: House 13
Chapter Two: Exploring the Forbidden Wing
Chapter Three: The Landlord
Chapter Four: The Second Story
Chapter Five: Captured!
Chapter Six: The Bomb Shelter
Chapter Seven: The Garage
Chapter Eight: The Cage
Chapter Nine: The Tree
Chapter Ten: The Dove House
Chapter Eleven: The Greenhouse
Chapter Twelve: The Ritual
Ask for help in the comments below!