Dark Parables: The Little Mermaid and the Purple Tide: Chapter One: Enter the Tower
Our Dark Parables: The Little Mermaid and the Purple Tide Walkthrough will be an incredible asset as you begin your investigation along the shores of Crete where a strange purple tide has appeared and a devastating Tsunami has exposed a mythical underwater city. When you're at a loss for your next step, you'll be relieved to know you can always turn to our step-by-step game instructions, custom marked screenshots, and our simple puzzle solutions featured in our Dark Parables Walkthrough.
- Speak to the girl.
- Collect the anchor emblem and insert it into the groove.
- Collect the eel emblem and the sickle.
- Select the sickle to remove the vines.
- Move into the Tower.
- Insert the eel emblem to trigger a hidden objects area.
- Find the items.
- Collect the sailboat gear.
- Read the note and click it once; collect the metal fish and click it 2x’s.
- Collect the sea fish.
- Move down once.
- Insert the sailboat gear.
- Move into the Ruined Path.
- Collect the aquatic vase.
- Collect the sea horse.
- Click the flag; collect the emerald mermaid.
- Move ahead to the Temple Entrance.
- Speak to the stranger.
- Select the sickle to remove the vines; collect the sea turtle.
- Collect the blowing wind disk.
- Move down once and go to the left to the Outdoor Garden.
- Read the plaque.
- Collect the sundial.
- Insert the sea turtle, the sea horse and the sea fish to trigger a mini game.
- Solve the game by placing the discs correctly to complete the image.
- Collect the crashing wave disk and the topaz mermaid.
- Collect the stone king’s head and click it once; collect the imperial crown.
- Move down once.
- Attach and click the sundial.
- Collect the ruby mermaid and the book of sea creatures.
- Move down once.
- Insert the blowing wind disk and the crashing wave disk; collect the amethyst mermaid and the shield insignia.
- Move to the Temple Entrance.
- Place the imperial crown to trigger a hidden objects area.
- Find the items.
- Collect the sapphire mermaid.
- Insert the emerald, topaz, sapphire, ruby and amethyst mermaids to trigger a mini game.
- Solve the game by interacting with the scene prompts.
- Use the following sequence to solve:
- A: Arrange the numerals as follows: III – I – II – IV; Click the weight – click the cannon 3x’s
- B: Click the 3 clouds and the anvil – click the barrel – click the king to toss the barrels.
- Repeat this process 3x’s until the King move s across.
- C: Click the weight and the door.
- Move into the Temple Hall.
- Collect the marble right hand.
- Move to the right into the Room of Worship.
- Speak to the man; collect the book of sorcery.
- Click the hidden objects area.
- Find the items.
- Collect the fish key.
- Move down once to the Temple Hall.
- Insert the book of sea creatures and the book of sorcery.
- Move into the Library.
- Collect the eel insignia and the marble statue head.
- Collect the molten vase.
- Insert the fish key and click it once; collect the water pendant.
- Move to the Room of Worship.
- Insert the shield and eel insignias.
- Move into the Royal Tomb.